Video Games and Well-Being:
The Psychology of Gaming

Learn how to utilize video games in your therapeutic practice with our evidence based training curriculum that will help providers curate therapeutic experiences that your clients not only will love but will provide meaningful insight into their therapeutic journey. Courses are presented by clinical experts in the area of Problematic Video Gaming and are sharing decades of expertise on how to integrate clinical approaches and evidenced based learning techniques that can be harnessed for your practice.

3 Gamers Gaming

Upon completion of this training, the individual is awarded Fifteen (15) CE hours for psychologists, counselors, social workers, and play therapists.

Clover Educational Consulting Group is approved by the American Psychological Association to sponsor continuing education for psychologists. Clover Educational Consulting Group maintains responsibility for this program and its content.
Contact us at continuing.education@clovered.org

Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2022 – 05/19/2025. Social workers completing this course receive 12 continuing education credits.

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.

IGDC Approved Training

This training meets all of the requirements and has been approved by the IGCCB for 15 continuing education hours towards their IGDC program. For more information on this program please visit: https://www.igccb.org/igdc-certification/

Featured on:

CNN
NBC
ESRB
Polygon
Mental Health Weekly
Games Radar Plus
PC Gamer
National Register of Health Service Psychologists

What Does This Program Teach You?

Video Game Culture

Identify cultural or identity-bound connections that players experience through video games and how these interact to enhance the person’s sense of belongingness and life satisfaction.

Prevalence of Disorders

Develop an understanding of diagnostic criteria and clinical considerations involved with the experience of a game-related disorder.

Psychology of Game Design

Describe the play and reward experiences of different styles of games currently on the market for consumption by game players.

Gaming as a Prosocial Activity

Describe existing implications from research on applying counseling theory and intervention processes to players of playing multiple types of online video games

The Problematic Gaming Course Offers 15 CEUs.

Problematic Gaming

Review multiple assessment approaches for more accurately identifying online video game issues

Gaming Stress and Trauma

Identify specific strategies for applying counselor approaches to game motivation understandings in a clinical setting

Convergence of Gambling

Develop an understanding of player motivation as a concept which interacts with player personality and reward mechanisms involved in gameplay.

What You Can Achieve Getting Certified

Student with laptop sitting on big books

Gaming Types and Genres

Identify multi-genre games and how specific types of games call to specific gamer archetypes.

Identification of a Gamer

Develop skills necessary to understand interactions between different gamer communities and sub-cultures.

Wellness and gaming

Review gaming specific stressors and trauma and how to best approach common problems gamers face (e.g. online toxicity, swatting, doxing, etc.)

Treatment Considerations

Understand the framework of correctly approaching treatment of problematic gaming for your clients.

Informed Interventions

Utilizing person-centered, trauma informed, behavioral, Jungian, and sociocultural theories to provide evidence based informed treatment for problematic gaming and gaming disorder.

Covered Evidence Based Modalities and Theories

student at a desk

Jungian

Discover how archetypical differences lean players towards specific gaming genres and Roleplaying classes.

Positive Psychology

Measure incongruency between Ideal Self, True Self, and Perceived Self within video game avatars.

Trauma

Review how gamers are drawn to specific video games based off of previous trauma.

Family Centered

Understand what a technology or gaming forward support plan looks like.

Mindfulness

Utilized in numerous therapeutic models and methodologies such as Gestalt, Person-Centered and more!

CBT

Utilized in numerous therapeutic models and methodologies such as Gestalt, Person-Centered and more!

What Are Other Clincians Saying?

This training changed my practice and how I view my video game players and their behaviors. I can now create individual programs for each of them that are specific to each of their own environments.
- Tyler
Thank goodness for this training, I didn’t know what I was going to be doing with my clients until I saw this training and took it. It has saved me more times than I can count with talking to my video gamer clients and helping to transform their lives for the better.
- Erica
Being able to talk the video game lingo with my clients coupled with the interventions taught in this course has changed the goals of our therapy sessions and my client’s growth has been superb. – HIGHLY RECOMMEND
- Shannon

Contact

7801 Oakmont Blvd,
Suite 101
Fort Worth Texas 76132

(833) 369-1144

Hello@geektherapeutics.com

About Us

We teach clinicians, social workers, professionals, parents, teachers, students, geek culture fans, and pro gamers on how to use Geek Therapy to unlock the best version of themselves and others.

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